Getting Style: The story of Fabulous Beasts’ art design

A big part of Fabulous Beasts is the world you see on the connected screen, a world you’re continually evolving as you stack more and more pieces on to your tower. Seeing something you’ve just held in your hand pop into life on the screen is kind of magical, and so is...

How we designed Fabulous Beasts

So, a few weeks ago, Fabulous Beasts completely changed. Alongside creating its hardware, we’ve been developing the game itself, and for the longest time we’ve focused on a competitive one, in which two players face each other over the tower in a red-in-tooth-and-claw...

Hot off the design press

We’re on Dezeen! Last week, as well as going out to Gamecity, we also invited into our studio a crew from this fantastic design website (it’s the kind of site that gets shown on the screen of new iPhones during Apple keynotes). They produced a great video in their...

We’re back from GameCity

We’ve just returned from several wonderful and busy days at GameCity, where we played the game with all comers, held the world’s first-ever Fabulous Beasts tournament, appeared on The Guardian’s breakfast show, ate toast, and launched a new Twitter...

Winning the Indiecade Technology Award

We won the Indiecade 2015 Technology Award! To get it really was a huge and wonderful thing for all our team, a mark that what we’ve been making for the past year really works for people outside our little group. Here’s the moment it was presented, when...

Fabulous Beasts links

Just to note a couple of new things out there on the wide Internet seas about Fabulous Beasts! One of the tools Tim Burrell-Saward uses to design and produce Fabulous Beasts’ beasts (and other game pieces) is Autodesk’s Fusion 3D, which lead Autodesk to...

All about Spiel, and platypuses

So we took Fabulous Beasts to Internationale Spieltage in Essen, Germany, at the end of last week. Otherwise known as Spiel, it’s the world’s premier tabletop gaming convention, with tens of thousands of people attending. We saw tables and tables of people...

Indiecade-bound

Ho, it’s a busy time! Just after taking Fabulous Beasts to Spiel, and ahead of going to Gamecity at the end of the month, we’re also taking it to Indiecade in Los Angeles next week, October 23-25! We’re super honoured that Fabulous Beasts is a 2015...

Play Fabulous Beasts at Spiel!

Just quickly, you can sign up for our newsletter for more development news, playtest invites and info on early bird discounts for our upcoming crowdfunding campaign! We have some news! We’re going to be showing Fabulous Beasts off at Spiel in Essen in Germany...

Fabulous Beasts is going to Gamecity!

Hey there! We’ve got some great upcoming plans for Fabulous Beasts to let you know about! But first, since I’m new here, I wanted to introduce myself. I’m Alex Wiltshire, and I’ve joined the Fabulous Beasts team to help get the word out about...
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